This Report is the Essential Tool for Understanding the Greatest
Challenge to Face the Cinema Industry in Its 100-Year History -
Digital
DUBLIN, Ireland--(BUSINESS WIRE)--Nov. 26, 2005--Research and Markets
(http://www.researchandmarkets.com/reports/c28072) has announced the
addition of Digital Cinema Business Models to their offering
Digital cinema is not just the most significant technological change
in cinema exhibition since the launch of sound, but an occasion for
re-writing the financial rules for how films get distributed and
screened in the all-digital age. Past discussions have centred on
technology and standards, with the focus only recently shifting to
issues of business and finance. The comprehensive roll-out of high-end
digital projection in cinemas could begin as early as 2004. Yet
already today there are several thousand low-end networked digital
projectors installed in cinemas around the world, being used every
day, whether for pre-show digital advertising, alternative content,
business meetings, gaming and more. Digital Cinema Business Models
examines every aspect of the new technology and change in business
practices to establish who will benefit from the transition and where
there is new money to be made or savings to be had, as well as the
opportunities for new players and new forms of large screen
entertainment and content. This report is the essential tool for
understanding the greatest challenge to face the cinema industry in
its 100-year history.
Key Points:- Winners and losers profiled: what will be the dominant
technologies and which manufacturers have the best chance to cash in
on the digital cinema conversion process.- Role of digital
advertising: The 2,750 digital 'pre-show' projectors currently in use
around the world are having more of an impact than the 160+ digital
cinema projectors in Europe, Asia and North and South America.- Global
lessons: Early trials in Brazil, China and Sweden could re-write the
rules for how films get screened in both existing multiplexes as well
as new screening sites- New entertainment: Alternative content is
maturing as a business proposition and 2003 promises to be a
breakthrough year for new forms of large screen entertainment.- Film
analysis: Detailed breakdown of ALL films screened in digital cinemas
in US and internationally gives explanation of hidden costs and
problems of digital releasing.- Driving factors: Key factors in
driving conversion to digital cinema, including changing release
patterns, growth of day-and-date international releases and ultra-wide
releases are weighed up against $1.36bn annual saving from eliminating
making and handling of film prints.
For more information visit http://www.researchandmarkets.com/reports/c28072
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