A Look at the Online Game Industry in China and the Rest of the World,
Examining for Example the Key Factors Influencing: Expansion, the
Development Process and Future Expectations

DUBLIN, Ireland--(BUSINESS WIRE)--Nov. 7, 2005--Research and Markets
has announced the addition of Online Game Industry in China, 2005 to
their offering.


This report comprehensively summarizes the development of online game
industry in China as well as in the world. With full and accurate data
and detailed analysis, it elaborates on global online game industry's
current status, features, and trends. Through in-depth analysis on the
development characteristics and future trends of China's online game
industry, as well as on the key factors influencing the industry's
growth, industry development cycle, and industry chain structure, this
report draws an important conclusion on the industry's profit pattern
and market potential, providing a clear concept and valuable
investment suggestions for investors.

Topics Covered

Chapter 1 Introduction on Online Game Industry
Chapter 2 Chinese Online Game Industry's Status Quo
Chapter 3 Analysis on the online game industry chain
Chapter 4 Market Status Quo of Chinese Online Game
Chapter 5 Online game subscribers' demand and consumption behavior
analysis
Chapter 6 Terms and risks when enter online game market
Chapter 7 Relevant Products and Service Market of Online Game
Chapter 8 Competition analysis of online games in domestic China
Chapter 9 Major Problems Existed in Current Chinese Online Game
Market
Chapter 10 Development analysis on China's online game market


Summary

China has become a big consumption body of online games and the number
of online game players has reached 20 million. The huge and rapidly
growing subscriber amount is no doubt a big and substantial base for
online game development. In China, online game's huge market
potential, high profitability, high growth speed, and clear profit
pattern, all lead online game to be the most promising industry of
Internet economy. Therefore, the huge cake of 7 billion RMB will no
doubt bring much more fierce competition, as well as a record-breaking
prosperity.

Year 2005 is a restructuring year for online game industry. Current
amount of games, game development enterprises and employees is not
enough to satisfy the huge Chinese online game subscribers' demand. In
2004, there were only 12 successfully operated online games among the
total of 136 worldwide, among which there were 3 developed by Chinese.
With the market competition going tough, more small companies will be
bailed out, the gap between big and small companies will expand
further. It is predicted that there will emerge in the next year some
big companies in the online game industry, while some other companies
with special features will survive. For more information visit
http://www.researchandmarkets.com/reports/c27162

Contacts


Research and Markets
Laura Wood
Senior Manager
press@researchandmarkets.com
Fax: +353 1 4100 980